![warowl faceboof warowl faceboof](https://i.ytimg.com/vi/3eTEFLUhF-Y/maxresdefault.jpg)
There are whole papers documenting these systems and how game devs and businesses use them to make more money. The goal of effecting the outcomes of games is to stop player churn rate which means more money. People wanna call me an idiot but its proven big game companies use systems like these to effect things like ping and peakers advantage to effect outcomes. Godforbid you accidentally for reason or another drop to bad trust.Įngagement based mm look it up. Not to forget that trust factor does wonder when it works like it's suppose to. Good example is blizzard's warden, sure overwatch have cheating problem as well, but compared to csgo? That's almost like heaven. People also seems to forget that BETTER anti-cheat doesn't need to be on kernel level.
![warowl faceboof warowl faceboof](https://media.tenor.com/images/2b78dbdbdab1ab25f2c85899940fb371/tenor.gif)
I mean why? I choose to not trust and haven't touched any EAC/BE/FACEIT/ESEA game, never complained. What I don't get is that people seems to have a lot of problem against those who choose to not trust. Do you trust riot/esea/faceit to screen their employee and code? Do you trust them to not collect anything irrelevant to the service? In the end, it is a matter of trust, of course.
Warowl faceboof driver#
What if the rogue employee decides to do something malicious? What if there is vulnerability within the driver itself that let malicious actor (not riot/esea/faceit) to gain access to your system? The problem is not just personal data, it is your whole system that is compromised.